02-15-2008, 05:17 AM
The plane of Minah is just like the other planes of the multiverse.
Its emerald green forests stretch over vast miles. Its mountain ranges and volcanoes reach high to the sky. Expanses of glittering ocean ring islands of tropical jungles and dry, dusty desert. Just like other planes, Minah is home to a variety of races who live in all corners of the globe, from the elves and beasts of the forest, to the dragons and griffins that rule its skies, to the dramen who inhabit every crevice of every mountain. Just like other planes, Minah has seen its share of war, enjoyed long periods of peace, and has mysterious lurking in every corner. And just like other planes, of course, deep underneath the earth's crust grows a mineral that can bring reflections to life and show visions from times past and yet to come.
Wait, what?
In seven corners of Minah lie seven open holes deep into the plane's core. These cavernous openings are lined with the dust of the eidetia, a rock that seems shines and polished to a point where it is a natural mirror in itself. The dust lining these caves, mingled with dirt and grit, is just that - worthless dust. Deeper within the cave, greater and more valuable stones of the mineral can be found. Cut straight and fused properly, these rocks shine with the beauty of the heavens.
Still deeper, the eidetia doesn't act quite so normally. A little further into the cave, you may see the eidetia reflecting your movements seconds earlier. Deeper still and you could find it showing what will happen days, even years from now. When you venture further into the grotto, anything could happen, from your own reflection leaping out and beating you to death, to trapping you inside a piece of the rock yourself.
The one bold adventurer who managed to go deepest into the cave was Sarchus Torr. He made his way many miles into the cavern before succumbing to...something. And there were still many miles he had yet to go.
What would lay yet deeper in the cavern? What lay in its very heart, and why does the eidetia act so illogically the further one ventures in? Five journeyers are about to discover...
The Tale of Vyrios
Vyrios is a guardian of the Palace of the Golden Sun, an ancient fortress that begun as nothing more than a hermit's shack in the middle of a vast, empty plain. Born and raised in the Palace, Vyrios took up the blade at an early age and instantly found his life's passion. For years, he lived and breathed for the thrill of battle, spending any free time he had training with his blade, or if he couldn't, reading about great historic battles of the past in the Palace's vast archives.
He now commands the Palace's largest army, the Golden Sun Elite. Whenever there is war, he's there. Whenever blood is shed, he's there. Vyrios is all about combat.
He has lived throughout many battles and wars. But only one battle would prove the one to change him forever.
When a horde of dramen warriors from the Hearth attempt invasion against the great Palace, as could be expected, Vyrios and his army are there to defend it. However, as Vyrios rushed into the front lines, blade swinging and dramen dying, something came over him. Everyone has heard of vision going red in the heat of battle, and of course, Vyrios has experienced it. But when his vision turned to nothing but a flat sheet of red...and when he no longer felt his own body...and when he finally came to in a room of marble stone with a deep, shining crater in the middle...questions would be asked.
Nowhere else to go and nothing else to do, he ventured down into the crater, encrusted with a soft, sparkling dust. And deeper and deeper down. Until the dust turned to hard, mirrored stone...
The Tale of the Scion
The Dream is an odd sort of place. Due to circumstances far too old for even the most long-lived creature on the plane to remember, strange melding, tearing, and all round screwing around with the elements on the plane birthed the Dream, a place where everything is nothing and anything could happen.
Adventurers have lost their minds seeing themselves wandering through their own futures. Heads have floated meters from bodies and still lived. Blades of the toughest minerals have become water sloshing around their scabbards. When one enters the Dream, they are entering just that. Because in a dream, anything is possible.
The Scion of the Dream is well known. It has been seen and reported many a time. But it is the only common experience among journeyers into the Dream. Which begs the question, does the Scion control the strange happenings within the Dream? Did the Scion create the Dream? Maybe the Dream is just all a hallucination that some meddling mage known as the Scion induces to hold his identity secret.
One thing you can bet your life on though. When a creature from a place as outlandish and otherworldly as the Dream enters the cavern that homes the mysterious eidetia...madness will happen.
The Tale of the Overseer
Surrounded by a strange barrier of black fire that burns away your soul even as it scars your flesh, the Viarra Abyss is home to dozens of demons, hundreds of imps, and countless Vera, creatures who are not quite living, not quite dead, but simply exist after having their souls burnt away by the flame. Who could govern in such a hellhole?
The Unseen Overseer. Nobody sees his face, nobody hears his voice. And yet, his word is law in Viarra. The imps and demons who swarm around him and rule in the Abyss serve his whim without question, seemingly without thinking. For when one looks into his eyes, whatever scrap of mind or soul they had left after crossing the black fire is drained into his own...
The Tale of Rayrin
The dragons of Minah are a race of fighters, warriors who believe combat is not merely a way of life, but the very meaning of it. Not all dragons are fighters - but in dragon society, your skill in battle dictates the respect you are entitled.
Rayrin is a fighter. But not like the other dragons. His love of combat has gone too far. Yearning for the smell of blood in his nostrils, this dragon could not simply wait for a threat to appoach in order to get his claws bloody. If he could not fight, he had to bring battle to him. He's a dragon. He lives among other dragons, warriors. He yearns for true battle. Yes...Rayrin goes so far as to attack his own kind in their own home. Rayrin has destroyed dragons in combat before.
Many warrior dragons seek to destroy him for his crimes. However, a certain select few hail him as a revolutionary. Dragons must fight. If no combat comes their way, fighting each other is the only solution. And so when Rayrin goes out seeking battle, these warriors go with him.
Outcast from Reignyth, the mountain home of the dragons, under threat of death, Rayrin wanders the land, seeking to both satisfy his instinct for survival and his overpowering love of combat. When this leads him to follow a dreamwink into Mirrorflame, his life is changed forever...
The Tale of Querias
An elemental with no tale to tell other than that of awaking deep within Mirrorflame with no knowledge of how he got there or where he was before, Querias wants only to find his way back to the forest of the Dalerem elves, a picture in his mind that is all he has to follow.
Its emerald green forests stretch over vast miles. Its mountain ranges and volcanoes reach high to the sky. Expanses of glittering ocean ring islands of tropical jungles and dry, dusty desert. Just like other planes, Minah is home to a variety of races who live in all corners of the globe, from the elves and beasts of the forest, to the dragons and griffins that rule its skies, to the dramen who inhabit every crevice of every mountain. Just like other planes, Minah has seen its share of war, enjoyed long periods of peace, and has mysterious lurking in every corner. And just like other planes, of course, deep underneath the earth's crust grows a mineral that can bring reflections to life and show visions from times past and yet to come.
Wait, what?
In seven corners of Minah lie seven open holes deep into the plane's core. These cavernous openings are lined with the dust of the eidetia, a rock that seems shines and polished to a point where it is a natural mirror in itself. The dust lining these caves, mingled with dirt and grit, is just that - worthless dust. Deeper within the cave, greater and more valuable stones of the mineral can be found. Cut straight and fused properly, these rocks shine with the beauty of the heavens.
Still deeper, the eidetia doesn't act quite so normally. A little further into the cave, you may see the eidetia reflecting your movements seconds earlier. Deeper still and you could find it showing what will happen days, even years from now. When you venture further into the grotto, anything could happen, from your own reflection leaping out and beating you to death, to trapping you inside a piece of the rock yourself.
The one bold adventurer who managed to go deepest into the cave was Sarchus Torr. He made his way many miles into the cavern before succumbing to...something. And there were still many miles he had yet to go.
What would lay yet deeper in the cavern? What lay in its very heart, and why does the eidetia act so illogically the further one ventures in? Five journeyers are about to discover...
The Tale of Vyrios
Vyrios is a guardian of the Palace of the Golden Sun, an ancient fortress that begun as nothing more than a hermit's shack in the middle of a vast, empty plain. Born and raised in the Palace, Vyrios took up the blade at an early age and instantly found his life's passion. For years, he lived and breathed for the thrill of battle, spending any free time he had training with his blade, or if he couldn't, reading about great historic battles of the past in the Palace's vast archives.
He now commands the Palace's largest army, the Golden Sun Elite. Whenever there is war, he's there. Whenever blood is shed, he's there. Vyrios is all about combat.
He has lived throughout many battles and wars. But only one battle would prove the one to change him forever.
When a horde of dramen warriors from the Hearth attempt invasion against the great Palace, as could be expected, Vyrios and his army are there to defend it. However, as Vyrios rushed into the front lines, blade swinging and dramen dying, something came over him. Everyone has heard of vision going red in the heat of battle, and of course, Vyrios has experienced it. But when his vision turned to nothing but a flat sheet of red...and when he no longer felt his own body...and when he finally came to in a room of marble stone with a deep, shining crater in the middle...questions would be asked.
Nowhere else to go and nothing else to do, he ventured down into the crater, encrusted with a soft, sparkling dust. And deeper and deeper down. Until the dust turned to hard, mirrored stone...
The Tale of the Scion
The Dream is an odd sort of place. Due to circumstances far too old for even the most long-lived creature on the plane to remember, strange melding, tearing, and all round screwing around with the elements on the plane birthed the Dream, a place where everything is nothing and anything could happen.
Adventurers have lost their minds seeing themselves wandering through their own futures. Heads have floated meters from bodies and still lived. Blades of the toughest minerals have become water sloshing around their scabbards. When one enters the Dream, they are entering just that. Because in a dream, anything is possible.
The Scion of the Dream is well known. It has been seen and reported many a time. But it is the only common experience among journeyers into the Dream. Which begs the question, does the Scion control the strange happenings within the Dream? Did the Scion create the Dream? Maybe the Dream is just all a hallucination that some meddling mage known as the Scion induces to hold his identity secret.
One thing you can bet your life on though. When a creature from a place as outlandish and otherworldly as the Dream enters the cavern that homes the mysterious eidetia...madness will happen.
The Tale of the Overseer
Surrounded by a strange barrier of black fire that burns away your soul even as it scars your flesh, the Viarra Abyss is home to dozens of demons, hundreds of imps, and countless Vera, creatures who are not quite living, not quite dead, but simply exist after having their souls burnt away by the flame. Who could govern in such a hellhole?
The Unseen Overseer. Nobody sees his face, nobody hears his voice. And yet, his word is law in Viarra. The imps and demons who swarm around him and rule in the Abyss serve his whim without question, seemingly without thinking. For when one looks into his eyes, whatever scrap of mind or soul they had left after crossing the black fire is drained into his own...
The Tale of Rayrin
The dragons of Minah are a race of fighters, warriors who believe combat is not merely a way of life, but the very meaning of it. Not all dragons are fighters - but in dragon society, your skill in battle dictates the respect you are entitled.
Rayrin is a fighter. But not like the other dragons. His love of combat has gone too far. Yearning for the smell of blood in his nostrils, this dragon could not simply wait for a threat to appoach in order to get his claws bloody. If he could not fight, he had to bring battle to him. He's a dragon. He lives among other dragons, warriors. He yearns for true battle. Yes...Rayrin goes so far as to attack his own kind in their own home. Rayrin has destroyed dragons in combat before.
Many warrior dragons seek to destroy him for his crimes. However, a certain select few hail him as a revolutionary. Dragons must fight. If no combat comes their way, fighting each other is the only solution. And so when Rayrin goes out seeking battle, these warriors go with him.
Outcast from Reignyth, the mountain home of the dragons, under threat of death, Rayrin wanders the land, seeking to both satisfy his instinct for survival and his overpowering love of combat. When this leads him to follow a dreamwink into Mirrorflame, his life is changed forever...
The Tale of Querias
An elemental with no tale to tell other than that of awaking deep within Mirrorflame with no knowledge of how he got there or where he was before, Querias wants only to find his way back to the forest of the Dalerem elves, a picture in his mind that is all he has to follow.